The getImageView_() method takes an Image object and an ImageView object and sets the image and size properties of the image view. The spinImage() method takes a randomly generated value between 0 and 2 and returns the file path of the corresponding image. ImageView1 = getImageView_(slotImage1, imageView1) ![]() The images are loaded into the application using the getImage() method, which takes the file path of the image and returns an Image object that can be displayed in an ImageView component. The project uses images of slot machine symbols, such as cherries, sliced pomelo, and apple, to simulate the slot machine reels. The main class defines the GUI components, such as buttons, labels, text fields, and image views, and their behaviors when users interact with them. The Slot Machine Simulator project contains several Java classes, including the main class, which extends the JavaFX Application class. The game allows users to insert a certain amount of money, spin the reels, and win prizes based on the combination of symbols that appear on the reels. This article will explore a JavaFX project called Slot Machine Simulator, which simulates a slot machine game. With JavaFX, developers can easily create and deploy high-quality and visually appealing applications that run smoothly on various platforms. JavaFX is a powerful software development kit (SDK) for creating desktop applications with rich graphical user interfaces (GUI).
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